Planetary - Circular Platformer Concept
Skip to playing the game! In my last post, I dipped my toes in the water with the Phaser game engine by making a simple game of Snake. I enjoyed using Phaser and decided to further test its capabilities by making something more complex. I’ve always wanted to make a side-scrolling shooter, but developing the storyline, levels, and graphics to do it right isn’t something I have time for right now. So I thought, what if I cut corners and just made the level a loop, so you can play infinitely? That gave me the idea for a circular platformer, where you run around the surface of a planet and have to defend against waves of enemies. I’m sure it has been done before, but it seemed interesting enough to start working on. You can see the project on Github. ...